Polycam

Description
Year
2025
Skillset
User Research
Visual Design
UX/UI
Validation Testing
Product Management
Role
Product Lead
Background
I joined Polycam evolve the world's most popular reality capture tool from a capture-first application into a professional spatial platform used to document, navigate, and edit real-world environments.
What I did
I led both product design and product management at Polycam for the core platform team, managing the entire 0-1 process of designing, engineering, and shipping complex 3D features that have been used by over 40,000 users in my first 6 months. Floorplan editor and Virtual walkthrough, currently the #2 and #3 most used Polycam tools, have driven a 80% increase in business subscriptions.
Walking in a capture
Scan once, document everything

Virtual Walkthrough introduces a human-scale navigation mode that overlays images captured during the original scan on top of the 3D model. This feature generated $400k+ in pro revenue in the first 6 months of launch.

Initially designed with a collapsible menu, Virtual Walkthrough saw lower-than-expected activation due to discoverability issues rather than lack of utility. I identified this through usage data and added a contextual callout on first open, increasing daily activations from ~1,500 to over 3,000.

Editing outputs
Designing for human in the loop

Polycam could generate dimensioned floorplans from a capture, however results were rarely 100% accurate. Acting as a designer, researcher, PM, and PMM, I managed a team of 3 engineers to launch a brand new set of tools for professionals to review, edit, and annotate their spatial data in 2D and 3D.

Currently in closed beta, the editor attracted 700+ signups within the first 24 hours of launch and has been used to edit half a million square feet of spatial data.

More Work