The core design challenge was making the editor work on mobile and desktop. I designed a contextual panel that surfaces all available actions only when an element is selected, a pattern that would work across both surfaces. This decision reduced engineering complexity significantly because we built one system instead of two.

I designed the full feedback loop to capture usage and sentiment data for the initial launch with a goal of identifying usability problems and feature gaps. 59% of beta testers rated usability 5 out of 5, a signal that the core interaction model was sound.
The clearest points of friction centered around a lack of real world references, and additional annotation features, findings that directly shaped V2 priorities.

