Virtual Walkthrough

Description
Year
2025
Skillset
User Research
Visual Design
UX/UI
3D Modelling
Product Management
Role
Product Lead
Background
Polycam is the world's most popular 3D capture platform built for mobile and web, with 10 million+ downloads.

60% of users scan spaces for documentation, however while 3D meshes capture geometry, fine details like labels, pipes, and material finishes disappear. This feature was the bet that we could recover that detail without asking users to recapture anything.
What I did
I led product strategy, design, and go to market for Virtual Walkthrough from concept through launch. The feature generated $400k in pro revenue in its first 6 months, setting a new default for how Polycam approaches in-product discovery and monetization.
Beyond the Mesh
Recovering detail from existing data

The insight that made this feature possible was that every spatial capture already contained raw camera images and camera intrinsics. I worked with engineering to reconstruct the original scan path and anchor raw captures precisely to the 3D mesh.

Backwards compatible, this feature enables users to "walk" through their capture in sequence, jumping between the model and original photography for both spatial context and fine details.

Improving Discovery
From shipped to actually used

Initial activation was lower than expected, not because of usability but because the entry point was buried. I ran rapid experiments lift daily activations, the most successful being a tooltip surfaced at first open that lifted daily activations 70%.

Simultaneously, I ran an A/B test on incumbent generic vs contextual paywalls. Tool specific messaging converted 12% more users - both tooltip and paywall patterns are now used across all new feature launches.

More Work